Friday, March 13, 2009

RF Online Accretian warrior skills

Accretian

Accretian Destroyer Skills


Name

Class

Require weapon

cost

Mangle

Destroyer

All

240(SP)

Mangle = Sends the user into a frenzy, disrupting the actions of nearby enemies. Target: Another Race, Monster



Name

Class

Require weapon

cost

Shield Battery

Destroyer

All

60 (FP)

Shield Battery = Increases the HP regeneration rate of all group members. Target: Self and group members
(HP Recovery+3000%, SP/FP Recovery+1000%, Duration: 120s)

Accretian Gladius Skills



Name

Class

Require weapon

cost

Mega Shield

Gladius

All

60 (FP)

Mega Shield = Temporary increase to self defense rating. Requires the user to have a shield equipped. Target: Self
(Def+20%, Duration: 120s)

Name

Class

Require weapon

cost

Rapid

Gladius

All

60 (FP)

Rapid = Temporary increase to self attack speed. Target: Self
(Attack Speed+25%, Duration: 120s)


Accretian Punisher Skills


Name

Class

Require weapon

cost

Magnetic Arm

Punisher

All

90 (FP)

Magnetic Arm = ( ATK+15%, Accurracy+30, Duration:240s)


Name

Class

Require weapon

cost

Magnetic Net

Punisher

All

90 (FP)

Magnetic Net = Snares an enemy, slowing movement speed. Target: Another Race
( Duration:30s)


Name

Class

Require weapon

cost

Fatal Attack

Punisher

Knife, Sword, Axe, Mace, Spear

90 (FP)

Fatal Attack = Massive damage to one enemy at the cost of sacrificing self SP. Target: Another Race, Monster
(per 2s HP-500 FP/SP-200, Duration: 20s)


Accretia Mercenary Skills


Name

Class

Require weapon

cost

Excel Charger

Mercenary

All

90 (FP)

Excel Charger = Temporary increase in effect of healing potions. Target: Self
(Potion Effect+35% Duration:240s)


Name

Class

Require weapon

cost

Powerful Element

Mercenary

All

90 (FP)

Powerful Element = Temporary increase to elemental resistances. Target: Self
(Elemental Resistances+50 Duration:240s)


Accretian Assaulter Skills


Name

Class

Require weapon

cost

Frenzy

Assaulter

All

90 (FP)

Frenzy = Grants a temporary increase to attack power. Target: Self
(Atk+30% Duration:240s)


Name

Class

Require weapon

cost

Final Fortress

Assaulter

All

90 (FP)

Final Fortress = Grants a temporary increase to defense rating. Target: Self
(Def+25% Duration:320s)



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