Accretian Destroyer Skills
| Name | Class | Require weapon | cost |
| Mangle | Destroyer | All | 240(SP) |
Mangle = Sends the user into a frenzy, disrupting the actions of nearby enemies. Target: Another Race, Monster
| Name | Class | Require weapon | cost |
| Shield | Destroyer | All | 60 (FP) |
Shield
(HP Recovery+3000%, SP/FP Recovery+1000%, Duration: 120s)
Accretian Gladius Skills
| Name | Class | Require weapon | cost |
| Mega Shield | Gladius | All | 60 (FP) |
Mega Shield = Temporary increase to self defense rating. Requires the user to have a shield equipped. Target: Self
(Def+20%, Duration: 120s)
| Name | Class | Require weapon | cost |
| Rapid | Gladius | All | 60 (FP) |
Rapid = Temporary increase to self attack speed. Target: Self
(Attack Speed+25%, Duration: 120s)
Accretian Punisher Skills
| Name | Class | Require weapon | cost |
| Magnetic Arm | Punisher | All | 90 (FP) |
Magnetic Arm = ( ATK+15%, Accurracy+30, Duration:240s)
| Name | Class | Require weapon | cost |
| Magnetic Net | Punisher | All | 90 (FP) |
Magnetic Net = Snares an enemy, slowing movement speed. Target: Another Race
( Duration:30s)
| Name | Class | Require weapon | cost |
| Fatal Attack | Punisher | Knife, Sword, Axe, Mace, Spear | 90 (FP) |
Fatal Attack = Massive damage to one enemy at the cost of sacrificing self SP. Target: Another Race, Monster
(per 2s HP-500 FP/SP-200, Duration: 20s)
Accretia Mercenary Skills
| Name | Class | Require weapon | cost |
| Excel Charger | Mercenary | All | 90 (FP) |
Excel Charger = Temporary increase in effect of healing potions. Target: Self
(Potion Effect+35% Duration:240s)
| Name | Class | Require weapon | cost |
| Powerful Element | Mercenary | All | 90 (FP) |
Powerful Element = Temporary increase to elemental resistances. Target: Self
(Elemental Resistances+50 Duration:240s)
Accretian Assaulter Skills
| Name | Class | Require weapon | cost |
| Frenzy | Assaulter | All | 90 (FP) |
Frenzy = Grants a temporary increase to attack power. Target: Self
(Atk+30% Duration:240s)
| Name | Class | Require weapon | cost |
| Final Fortress | Assaulter | All | 90 (FP) |
Final Fortress = Grants a temporary increase to defense rating. Target: Self
(Def+25% Duration:320s)










No comments:
Post a Comment