Sunday, March 15, 2009

RF Online Accretian Ranger skills

Accretian Ranger Skills

Accretian Gunner Skills




Name

Class

Require weapon

cost

Aiming Launcher

Gunner

All

60 (FP)

Aiming Launcher = Temporary increase to all launcher damage. Target: Self.





Name

Class

Require weapon

cost

Compound Siege

Gunner

All

240 (SP)

Compound Siege = Massive damage to one enemy. Requires the user to have a launcher equipped. Target: Another Race, Monster
(Only Lv30 launcher)



Name

Class

Require weapon

cost

Flashbang

Gunner

All

60 (FP)

Flashbang = Interrupts enemy actions in an area around the target. Target: Monster.


Accretia Scouter Skills


Name

Class

Require weapon

cost

Find Trap

Scouter

All

60 (FP)

Find Trap = Searches the immediate area for traps set by enemy players. Target: Self.



Name

Class

Require weapon

cost

Invisibility

Scouter

All

60 (FP)

Invisibility = User becomes invisible for a certain amount of time. Target: Self
(Duration:120s)



Name

Class

Require weapon

cost

Set Trap

Scouter

All

0 (FP)

Set Trap = Sets a trap on the ground using a trap kit. Target: Another Race.



Accretia Striker Skills





Name

Class

Require weapon

cost

Fierce Attack

Striker

Launcher

90 (FP) 120 (SP)

Fierce Attack = Causes massive damage to one enemy. Target: Another Race, Monster




Name

Class

Require weapon

cost

Doom Blast

Striker

Launcher

120 (FP) 360 (SP)

Doom Blast = Fires a series of shots at an enemy. Target: Another Race, Monster.




Name

Class

Require weapon

cost

Siege Power

Striker

Launcher

90 (FP)

Siege Power = Fires a series of shots at an enemy. Target: Another Race, Monster
(Atk+50%, Def+30%, Duration:240s).


Accretia Dementer Skills



Name

Class

Require weapon

cost

Dread Mind

Dementer

All

90 (FP)

Dread Mind = Effected enemy has max FP reduced and FP skills go up. Target: Another Race.



Name

Class

Require weapon

cost

Return

Dementer

All

90 (FP)

Return = Teleports user to bind point. Target: Self.



Name

Class

Require weapon

cost

Self Destruct

Dementer

All

90 (FP)

Self Destruct = Explode causing massive damage to surrounding enemies and self. Temporarilly cannot use potions after use. Target: Self, Another Race, Monster.




Accretia Phantom Shadow Skills



Name

Class

Require weapon

cost

Silent Attack

Phantom Shadow

Throwing.

90 (FP) 120 (SP)

Silent Attack = Powerful sneak attack when invisible(Knife skill). Target: Another Race, Monster.




Name

Class

Require weapon

cost

Trap Box

Phantom Shadow

Throwing.

0

Trap Box = Increase amout of traps you can set(passive skill). Target: Self
(Amount+5)



Friday, March 13, 2009

RF Online Accretian warrior skills

Accretian

Accretian Destroyer Skills


Name

Class

Require weapon

cost

Mangle

Destroyer

All

240(SP)

Mangle = Sends the user into a frenzy, disrupting the actions of nearby enemies. Target: Another Race, Monster



Name

Class

Require weapon

cost

Shield Battery

Destroyer

All

60 (FP)

Shield Battery = Increases the HP regeneration rate of all group members. Target: Self and group members
(HP Recovery+3000%, SP/FP Recovery+1000%, Duration: 120s)

Accretian Gladius Skills



Name

Class

Require weapon

cost

Mega Shield

Gladius

All

60 (FP)

Mega Shield = Temporary increase to self defense rating. Requires the user to have a shield equipped. Target: Self
(Def+20%, Duration: 120s)

Name

Class

Require weapon

cost

Rapid

Gladius

All

60 (FP)

Rapid = Temporary increase to self attack speed. Target: Self
(Attack Speed+25%, Duration: 120s)


Accretian Punisher Skills


Name

Class

Require weapon

cost

Magnetic Arm

Punisher

All

90 (FP)

Magnetic Arm = ( ATK+15%, Accurracy+30, Duration:240s)


Name

Class

Require weapon

cost

Magnetic Net

Punisher

All

90 (FP)

Magnetic Net = Snares an enemy, slowing movement speed. Target: Another Race
( Duration:30s)


Name

Class

Require weapon

cost

Fatal Attack

Punisher

Knife, Sword, Axe, Mace, Spear

90 (FP)

Fatal Attack = Massive damage to one enemy at the cost of sacrificing self SP. Target: Another Race, Monster
(per 2s HP-500 FP/SP-200, Duration: 20s)


Accretia Mercenary Skills


Name

Class

Require weapon

cost

Excel Charger

Mercenary

All

90 (FP)

Excel Charger = Temporary increase in effect of healing potions. Target: Self
(Potion Effect+35% Duration:240s)


Name

Class

Require weapon

cost

Powerful Element

Mercenary

All

90 (FP)

Powerful Element = Temporary increase to elemental resistances. Target: Self
(Elemental Resistances+50 Duration:240s)


Accretian Assaulter Skills


Name

Class

Require weapon

cost

Frenzy

Assaulter

All

90 (FP)

Frenzy = Grants a temporary increase to attack power. Target: Self
(Atk+30% Duration:240s)


Name

Class

Require weapon

cost

Final Fortress

Assaulter

All

90 (FP)

Final Fortress = Grants a temporary increase to defense rating. Target: Self
(Def+25% Duration:320s)